# V6 Context
V5 ran for nine weeks and hit 71% in Week 8 β the best single-week result we’ve seen. Then Week 9 came in at 36% and the model stopped.
That’s the part that needs fixing.
The single-week floor existed to cut off versions that weren’t working at all. But V5 was working. A 57% rolling average with a 71% peak doesn’t describe a broken model. It describes a model that hit a rough week. The floor was a safeguard against failure, and it fired on success.
V6 lowers that threshold from 50% to 40%. One bad week can no longer end a run that’s otherwise performing well. The rolling 4-week average is still in place β that’s the real signal. A single outlier week no longer outweighs it.
The second change is how the model measures team strength. Until now, “power differential” was a shortcut: subtract each team’s average scoring margin over recent games and compare. It’s a reasonable proxy, but it’s blind to schedule. A team going 6-2 against bad opponents looks identical to a team going 6-2 against strong ones.
V6 replaces that proxy with a Simple Rating System. SRS works by iterating: a team’s rating equals its average scoring margin adjusted for the ratings of the teams it played. Beat a strong team by a lot, and your rating goes up more than beating a weak team by the same margin. The math converges quickly β ten iterations is enough β and it produces numbers that actually mean something about how good a team is relative to everyone else in the league.
The two changes work together. A more accurate picture of team quality means better predictions on the weeks that matter. A lower single-week floor means we get to run long enough to see whether they matter.
| Season | Week | W/L | Accuracy | Cumulative |
|---|---|---|---|---|
| 2000 | 1 | 8/15 | 53% | 53.33% |
| 2000 | 2 | 9/15 | 60% | 56.67% |
| 2000 | 3 | 7/14 | 50% | 54.55% |
| 2000 | 4 | 5/14 | 36% | 50.00% |
| 2000 | 5 | 7/14 | 50% | 50.00% |
| 2000 | 6 | 8/14 | 57% | 51.16% |
| 2000 | 7 | 9/14 | 64% | 53.00% |
| 2000 | 8 | 10/14 | 71% | 55.26% |
| 2000 | 9 | 5/14 | 36% | 53.12% |
For Science and the love of the game!!! What you do with this data is up to you!!!